PM3.6 - Diddy Kong - Subaction - AppealHiR

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Stats

IASA: None
Subaction Index: 0x1bc

Scripts

Main

  1. AsyncWait(132.0)
  2. loop Infinite times:
    1. if (ButtonHeld value(6))
      1. SetAnimationFrame(99.0)
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(0), Bool(true), Bool(true)] }
    3. Subroutine(0x298b8)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 12, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
    7. SyncWait(16.0)
    8. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(0), Bool(true), Bool(true)] }
    9. Subroutine(0x298b8)
    10. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    11. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 12, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    12. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
    13. SyncWait(17.0)
    14. if (ButtonHeld value(6))
      1. SetAnimationFrame(99.0)
    15. SyncWait(16.0)
    16. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(0), Bool(true), Bool(true)] }
    17. Subroutine(0x298b8)
    18. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    19. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    20. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 12, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
    21. SyncWait(17.0)
    22. if (ButtonHeld value(6))
      1. SetAnimationFrame(99.0)
    23. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(0), Bool(true), Bool(true)] }
    24. Subroutine(0x298b8)
    25. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 12, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    26. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    27. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
    28. SyncWait(33.0)

GFX

  1. FrameSpeedModifier { multiplier: 1.75, unk: 0 }
  2. AsyncWait(3.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  5. AsyncWait(21.0)
  6. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  7. AsyncWait(28.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 12, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
  9. AsyncWait(46.0)
  10. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(0), Bool(true), Bool(true)] }
  11. Subroutine(0x298b8)
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  13. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 12, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  14. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
  15. AsyncWait(81.0)
  16. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(0), Bool(true), Bool(true)] }
  17. Subroutine(0x298b8)
  18. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  19. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  20. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 12, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
  21. AsyncWait(98.0)
  22. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(0), Bool(true), Bool(true)] }
  23. Subroutine(0x298b8)
  24. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 12, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  25. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  26. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
  27. loop Infinite times:
    1. if ((InternalConstantInt(CurrentFrame) GreaterThan scalar(135)))
      1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(0), Bool(true), Bool(true)] }
      2. Subroutine(0x298b8)
    2. SyncWait(1.0)

SFX

  1. AsyncWait(4.0)
  2. SoundEffectTransient(2144)
  3. AsyncWait(27.0)
  4. loop Infinite times:
    1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(133)))
      1. SoundEffect1(7)
      2. SoundEffect1(7)
      3. SyncWait(17.0)
    2. else
      1. SyncWait(17.0)

Other

  1. AsyncWait(0.0)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. ItemVisibility(false)
  4. AsyncWait(69.0)
  5. SlopeContourStand { leg_bone_parent: 4 }
  6. AsyncWait(72.0)
  7. SlopeContourStand { leg_bone_parent: 0 }
  8. AsyncWait(83.0)
  9. SlopeContourStand { leg_bone_parent: 2 }
  10. AsyncWait(87.0)
  11. SlopeContourStand { leg_bone_parent: 6 }